A downloadable game

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Mowem is a less of a game than it is a toy. Click and explore your environment at your own leisure! Meet some friends while you mow!

πŸŒΎπŸ¦—πŸͺ²πŸΈπŸ‘πŸŽ…πŸŒΎ

Controls:

WASD or Directional Arrow Keys  to  move

SPACE to jump

Click to interact

Click and Hold to pick up objects

Additional Functions:

TAB to toggle clock image

Right Click to switch player or pet skins

ENTER to toggle rain

Press "1" or "2" to change time to midnight or noon, respectively

πŸŒΎπŸ¦†πŸŒΎ

Acknowledgements

Cockroach Animation made by John Karel

Most sounds sourced either from Pikmin 2, Sound Ideas, or Concerned Ape's Stardew Valley. 

Latin Themes, "Lighter than Air" licensed through Westar Music

Alagard Font made by Hewett Tsoi

Stock Images licensed through Adobe Stock

Scripture dialogue system developed by Pixelated Pope

StatusReleased
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorAnChoui
GenreSimulation
TagsCasual, Cute, garden, nature, Pixel Art, Sandbox, Singleplayer, strange, toy, weird

Download

Download NowName your own price

Click download now to get access to the following files:

Mowem.exe 36 MB
Mowem.zip 22 MB

Comments

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amazing

This game is exactly what it says on the tin. Also, repeatedly clicking on the sheep is funny.

does it run on mac\linux?

Sorry, no. It's made in GameMaker and you need an Apple developer license to export. Hopefully one day!

I enjoyed bundling up as many entities as possible in a stack in my hand, then depositing them in my rock circles.  Woe to the poor sheep that get deposited inside a rock, it takes a bit of surgery to separate them.

Tone of the game is mixed.  Some nice calming cathartic elements and visuals.  Flowers are nice, grass is nice for a short while then becomes painful (too much high frequency visual content with no visual breaks).  A few little jokes and nice details, I enjoyed mowing the sheep and changing my clock to be an orange.

> Mowem is a less of a game than it is a toy.

Don't underestimate toys :)

I think it would be nice if there was more than one layer of complexity.  ie if things in this list affected other things in this list, rather than staying unchanging and completely separate:

  • Increasing mowing count integers at the top right
  • Pickup up and moving entities
  • Getting one line of text from NPCs
  • A few misc interactions with entities when you click, mow or jar them.
  • (Temporarily) caging entities with rocks.

I really wanted to convince the NPCs in particular to tell me more about their thoughts and world, but all my efforts were fruitless.  If you can't convince an NPC to talk when there is a fish-sheep hybrid in your hand then what is the world coming to.

Technical note: game performed poorly on my laptop, had to run it on my desktop.  

Thankyou for sharing this game AnChoui

Thanks for taking the time to review!

There were definitely plans to include many of the features you mentioned, including an upgrade system, but the scope was getting large and I'm still working towards a degree in an unrelated field πŸ˜΅β€πŸ’«. I may revisit it one day!

Thanks for playing!

Hope your studies and work go well.

Lots of my personal projects get bogged down by me trying to increase the scope way too far.  Only revisit if you want to :)